Sequence of
Play
German Turn
1. Build Phase
- Player may spend AP to build units for mobilization. See section 5.0.
2. Attrition
Phase - All on map friendly forces must check for At-trition.
See section 6.0.
3. Siege
Artillery Phase - See section 7.0.
4. Movement
Phase - Mobile units outside of an EZOC may go into Reserve status (see section
8.2). Otherwise for Move actions see section 8.0.
5. Non-Phasing
Reserve Movement Phase - non active Player may
per-form movement of any unit in Re-serve status. See section 8.0 and 8.2.
6. Combat Phase
- Player may initiate combat with Mobile friendly units against adjacent enemy
units. See section 9.0.
7. Reserve
Movement Phase - Active player may perform movement actions of any unit in
Reserve status. See section 8.0 and 8.2.
8. Supply Phase
- All friendly units much check to see if they can trace a legal LOC. If not then mark with an OOS marker. See section 10.0.
9. Operations
Phase - Player may spend AP to conduct additional Movement, Combat, or Combat +
Reserve Movement. Each Corps is individually activated. See section 4.9.
French Turn
Same as above
Turn End