Sequence of Play

German Turn

1.    Build Phase - Player increases their available AP by the appropriate level for that turn. Player may spend AP to build units for mobilization. See section 5.0.
2.    Attrition Phase - All on map friendly forces must check for Attrition. See section 6.0.
3.    Siege Artillery Phase - See section 7.0.
4.    Movement Phase - Player may per-form movement actions with friendly mobile units (see 8.0.) Mobile units not in an EZOC (see 4.5) may go into Reserve Status.
5.    Non-Phasing Reserve Movement Phase - Non-active Player may per-form movement of any unit in Re-serve status. See section 8.0 and 8.2.
6.    Combat Phase - Player may initiate combat with Mobile friendly units against adjacent enemy units. See section 9.0.
7.    Reserve Movement Phase - Active player may perform movement actions of any unit in Reserve status. See section 8.0 and 8.2.
8.    Supply Phase - All units much check to see if they can trace an LOC. If not then mark with an OOS marker. See section 10.0.
9.    Operations Phase - Player may spend AP to conduct additional Movement, Combat, and Reserve Movement with multiple corps. Each Corps is activated individually, but may cooperate together. See section 4.9.

French Turn

Repeat steps 1 through 9 above

Turn End

1. Players increase their available AP by the appropriate level for that turn.
2. Advance Turn Marker.