Sequence of Play

German Turn

1.    Build Phase - Player may spend AP to build units for mobilization. See section 5.0.
2.    Attrition Phase - All on map friendly forces must check for Attrition. See section 6.0.
3.    Siege Artillery Phase - See section 7.0.
4.    Movement Phase - Mobile units outside of an EZOC may go into Reserve status (see section 8.2). Otherwise for Move actions see section 8.0.
5.    Non-Phasing Reserve Movement Phase - non active Player may per-form movement of any unit in Re-serve status. See section 8.0 and 8.2.
6.    Combat Phase - Player may initiate combat with Mobile friendly units against adjacent enemy units. See section 9.0.
7.    Reserve Movement Phase - Active player may perform movement actions of any unit in Reserve status. See section 8.0 and 8.2.
8.    Supply Phase - All friendly units much check to see if they can trace a legal LOC. If not then mark with an OOS marker. See section 10.0.
9.    Operations Phase - Player may spend AP to conduct additional Movement, Combat, or Combat + Reserve Movement. Each Corps is individually activated. See section 4.9

French Turn

same as above

Turn End

1.    Advance Turn Marker
2.    Players add appropriate AP to their available AP Pool.