Sequence of Play

German Turn

1.          Build Phase - Player may spend AP to build units for mobilization. See section 5.0.

2.          Attrition Phase - All on map friendly forces must check for At-trition. See section 6.0.

3.          Siege Artillery Phase - See section 7.0.

4.          Movement Phase - Mobile units outside of an EZOC may go into Reserve status (see section 8.2). Otherwise for Move actions see section 8.0.

5.          Non-Phasing Reserve Movement Phase - non active Player may per-form movement of any unit in Re-serve status. See section 8.0 and 8.2.

6.          Combat Phase - Player may initiate combat with Mobile friendly units against adjacent enemy units. See section 9.0.

7.          Reserve Movement Phase - Active player may perform movement actions of any unit in Reserve status. See section 8.0 and 8.2.

8.          Supply Phase - All friendly units much check to see if they can trace a legal LOC. If not then mark with an OOS marker. See section 10.0.

9.          Operations Phase - Player may spend AP to conduct additional Movement, Combat, or Combat + Reserve Movement. Each Corps is individually activated. See section 4.9.

French Turn

Same as above

Turn End