Sequence of Play
German Turn
1. Build Phase -
Player may spend AP to build units for mobilization. See section 5.0.
2. Attrition Phase - All on map friendly forces must
check for At-trition. See section 6.0.
3. Siege Artillery Phase - See section 7.0.
4. Movement Phase - Mobile units outside of an EZOC may
go into Reserve status (see section 8.2). Otherwise for Move actions see
section 8.0.
5. Non-Phasing Reserve Movement Phase - non active
Player may per-form movement of any unit in Re-serve status. See section
8.0 and 8.2.
6. Combat Phase - Player may initiate combat with Mobile
friendly units against adjacent enemy units. See section 9.0.
7. Reserve Movement Phase - Active player may perform
movement actions of any unit in Reserve status. See section 8.0 and 8.2.
8. Supply Phase - All friendly units much check to see
if they can trace a legal LOC. If not then mark with an OOS marker. See
section 10.0.
9. Operations Phase - Player may spend AP to conduct
additional Movement, Combat, or Combat + Reserve Movement. Each Corps is
individually activated. See section 4.9
French Turn
same as above
Turn End
1. Advance
Turn Marker
2. Players add appropriate AP to their available AP
Pool.