Administrative Point (AP) Cost
Summary
Build Phase
- Stripping Fortress Guns (French
Player, see 4.8) 2AP
- Friendly unit activation (move
into Force Pool, see 5.0) AP = 1/2 unit SP
Attrition Phase
- If in LOC and in Supply
-1AP per Loss Point
Siege Artillery Phase
- In supply mobile Heavy Artillery
(see 7.1) -1AP per unit of fire
Combat Phase
- Entrenched units defending in
combat reduce AP to satisfy loss point (see 8.3).
- Both Attacker and Defender may
satisfy loss points. Up to 2AP for up to 2LP if in
LOC (see 9.2).
- Attacks over road, rail, or track
hexes which cross a river hexside grant the defender a +2 DRM
in addition to whatever other terrain DRM they get.
Combat
Support Options
- Hurricane Barrage (see 9.8 1)cFor
each 2AP = -1 DRM for defender.
- Flamethrower Support (German, see
9.8.2) May add AP's up to half of the attacking force SP to add this.
For each 3AP = +1 DRM to combat result.
- Elan Defense (French, see 9.8.3)
While defending player may spend AP's up to half of the defending
force SP to add this. For each 2AP = +1 DRM to
Combat result.
Operations Phase
Cost per individually activated
Corps to perform actions or combinations of actions below.
- Strategic Movement 2AP
- Siege Fire 3AP
- Movement 5AP
- Combat 7AP
- Movement/Combat/Reserve Movement 10AP
- Siege Fire/Movement/Combat/Reserve
Movement 15AP