Administrative Point (AP) Cost
Summary
Build Phase
- Stripping Fortress Guns (French
Player, see 4.8) 5AP
- Friendly unit activation (move
into Force Pool, see 5.0) AP = 1/2 unit SP
Attrition Phase
- German unit—if in LOC and in
Supply -1AP per Loss Point
Siege Artillery Phase
- In supply mobile Heavy Artillery
(see 7.1) -1AP per unit of fire
Combat Phase
- Entrenched units defending in
combat reduce AP to satisfy loss point (see 8.3).
- Both Attacker and Defender may
satisfy loss points. Up to 2AP for up to 2LP if in LOC (see 9.2).
Combat
Support
- Hurricane Barrage (see 9.8 1)For
each 2AP = -1 DRM for defender.
- Flamethrower Support (German, see
9.8.2) May add AP’s up to half of the attacking force SP to add this.
For each 3AP = +1 DRM to combat result.
- Elan Defense (French, see 9.8.3)
While defending player may spend AP’s up to half of the defending
force SP to add this. For each 2AP = +1 DRM to Combat result.
- Amphibious Assault (Both, see
9.8.4) Attacker—Spend AP = 1/2 SP To attack across river. Defender=
Spend AP = 1/2 SP to double SP for combat.
Operations Phase
Cost per individually activated Corps
to perform actions
or combinations of actions below.
- Strategic Movement 2AP
- Siege Fire 3AP
- Movement 5AP
- Combat 7AP
- Movement/Combat/Reserve Movement
10AP
- Siege Fire/Movement/Combat/Reserve
Movement 15AP