Sequence of Play
German Turn
1. Build Phase -
Player increases their available AP by the appropriate level for that
turn. Player may spend AP to build units for mobilization. See section
5.0.
2. Attrition Phase - All on map friendly forces must
check for Attrition. See section 6.0.
3. Siege Artillery Phase - See section 7.0.
4. Movement Phase - Player may per-form movement actions
with friendly mobile units (see 8.0.) Mobile units not in an EZOC (see
4.5) may go into Reserve Status.
5. Non-Phasing Reserve Movement Phase - Non-active
Player may per-form movement of any unit in Re-serve status. See section
8.0 and 8.2.
6. Combat Phase - Player may initiate combat with Mobile
friendly units against adjacent enemy units. See section 9.0.
7. Reserve Movement Phase - Active player may perform
movement actions of any unit in Reserve status. See section 8.0 and 8.2.
8. Supply Phase - All units much check to see if they
can trace an LOC. If not then mark with an OOS marker. See section 10.0.
9. Operations Phase - Player may spend AP to conduct
additional Movement, Combat, and Reserve Movement with multiple corps.
Each Corps is activated individually, but may cooperate together. See
section 4.9.
French Turn
Repeat steps 1 through 9 above
Turn End
1. Players increase their available AP
by the appropriate level for that turn.
2. Advance Turn Marker.