1916: Campaign of Attrition

Series 2140 Game # 001

(c) 2018 Conflict Simulations Ltd

1916 is a two player game in which both players command historic combat divisions in an attempt to outlast their opponent during the 10 month German campaign against the French Fortress. The German player plays the role of Crown Prince Wilhelm (son of the Kaiser), commander of the German 5th army tasked with attacking Verdun. The French player takes on the role of Philippe Petain, attempting to resist complete annihilation by the Germans. The attack on Verdun was notable as Verdun had no inherent strategic value, but a significant value to French national prestige. German army commander Falkenhayn intended to ‘bleed the French white’, meaning to cause so many casualties against the French that their remaining reserves of manpower would be exhausted and weakened across the en-tire Western Front. Falkenhayn correctly assumed that the French would ferociously defend Verdun as it was an ancient Fortress and long held symbol of national pride, and therefore at one point all of the French Army was being rotated in and out in order to keep up with the constant German bombardments and assaults. 

QuickStart

Historic Setup
If you selected the 'Historic Setup' the counters will be deployed on the map for ease of setup. Note that you can choose how and where to deploy your units from their on map holding positions according to rules section 11.1.
Reinforcements are on the turn track, except for French turn 2 reinforcement (too many!) which are in the French HQ Force Pool (see below).
With the Historic setup, the markers are also deployed to the map, below the turn track

Free Setup
If you selected Free Setup, click the 'Counters' button (the German 6-5 infantry counter). This will open the counter (pieces) window and you can choose the counters as you require.
Markers can be added from the Counter window, or the on map markers can be cloned with right-click CLONE (CTRL-C). The Turn marker is below the turn track to accomodate the German turn 1 reinforcements.

Charts
The charts window has copies of the Combat Results Table (CRT), Terrain Effects Chart (TEC), Fire tables, Sequence of Play and Action Point (AP) costs.

French HQ/German HQ
The HQs are the player aid cards, and record APs on the AP counter (note the counter is dynamic, and the 1s/10s tracks are not used in the Vassal module). The HQs record the Force Pool, Units awaiting replacement and Permanently Eliminated units.
The French HQ has turn 2 reinforcements ready to deploy in the Force Pool
Note: Eliminated units [right-click FORCE POOL (CTRL-E)] are sent automatically to the Force Pool.

http://www.consimsltd.com Comments & feedback please email us