Hello all,
As of out last post, we were planning on 1987 being our 3rd game out of 5 to be available at launch, but fate has intervened because I am a moron and misunderstood various map negotiations. Thankfully my incompetence hasn’t sank this venture before it has started and we are still on track to launch in a week or so, but with 3 games at launch instead of 5, the three being 1916, 1950 and 1812. I felt this gives a good range of eras and in terms of playtesting, these are the most solid so far so we decided to go with these three for the release.
As of this morning, we are nearly finished with the playtesting process for 1916. Admittedly, our process is recklessly expedited given my plan to launch so quickly, but we only have myself to blame for that. That said, I feel pretty confident in how 1916 is turning out given it has created the same historical ebb/flow of the frontline during the campaign. The focus on Administrative points is key as there is little other way to tie in the combined effects of attrition on both planning, and operations.
Oh and I nearly forgot the good news, We have secured a contract for 4 maps with one of wargaming’s hardest working and reliably solid artists in the industry, and we will reveal them along with some of their work for us next week, but they will be doing the map art for releases 2-5.
Our focus for this coming week is getting the 2 remaining games ready for launch. If you send us any proposals, it is likely I will not be able to review them until November, as of now this will soon be my only means of income and I will need to be focused on getting things up and running, until they are doing so.
In closing, apologies for the delay in posting but a lot has been going on behind the scenes. I haven’t taken a day off in over a month and I don’t care given I am so excited about being able to produce these games. If I can figure it out this week, I will start allowing people to pre-order items at an even better discount than our launch prices.
With Love
Ray Weiss - Owner/Operator @ CSL